In the time before time, when chaos reigned and the fabric of reality was yet unformed, the Ebon Overlord emerged from the abyssal depths, a being of unfathomable power and inscrutable motives. His blood, a living darkness, coursed through the void, birthing horrors and wonders alike. It was from a single drop of this eldritch ichor that the Winged Harbinger came into being—a creature not born of woman or womb but of blood and shadow.
The forbidden name bestowed upon him is Krovaxis, the Bloodscourge. His tale is one of darkness, for he is the firstborn son of the Overlord, and in him flows the essence of his sire’s unyielding dominion. Krovaxis was created with a singular purpose: to be the vanguard of the apocalypse, to herald the Reign of Blood that would span 10,000 years.
Krovaxis’s awakening was marked by the skies weeping crimson tears, and where they fell, the land withered into desolation. His form was a terror to behold, colossal and shrouded in an aura of malevolence. His wings, membranes woven from the night itself, stretched across the heavens, casting a pall of perpetual twilight wherever he roamed.
The Ebon Overlord, in his infinite cunning, had infused Krovaxis with a fragment of his own indomitable will, ensuring his loyalty and aligning their desires. Krovaxis was not merely a servant but an extension of the Overlord’s own reach, his right hand in the mortal realms.
As the harbinger of his father’s rule, Krovaxis led the First Host, an army of nightmares pulled from the darkest corners of the Overlord’s realm. They were the first wave, the shadow that creeps before nightfall, tasked with breaking the resolve of all who dared oppose the coming darkness.
Krovaxis, the Bloodscourge, was a master tactician, his strategies woven from the loom of inevitability. He did not simply wage war upon the kingdoms of men and elves, dwarves and orcs—he waged war upon their very spirits. His presence was a blight upon the land, and his battles were orchestrated massacres that left survivors not with relief but with despair.
The Ascendancy of Blood was not just a prelude to the Overlord’s reign but a testament to the power of his first progeny. Krovaxis, in his unrelenting campaign, sought not only to conquer but to transform the world into a reflection of the abyss that had spawned him—a realm where only the strongest, cruellest, and most ruthless could thrive.
In the chronicles of those dark times, Krovaxis’s name is recorded with dread, for to invoke it is to remember the rivers of blood that preceded the Overlord’s throne. Yet, as with all tyrants, the legends whisper of a downfall—a chink in the armour of the Bloodscourge that might one day lead to his undoing, and with it, the hope for a dawn after the longest and bloodiest of nights.
The Siege of the Crystal Spire
The Siege of the Crystal Spire stands as a testament to Krovaxis’s might—a battle that would have spelled doom for lesser overlords, but where he showcased his unparalleled dominance.
The Crystal Spire was the heart of the realm of Taryndor, a city of radiant beauty, its towers forged from living crystal that sang with the power of the Ley Lines converging beneath it. It was said that the Spire was impregnable, protected not only by its formidable arcane defences but also by the Order of the Starfire Sentinels, a brotherhood of mages and warriors whose prowess was legendary. The city had stood for millennia, a beacon of hope and a bastion against the encroaching darkness.
As the Ascendancy of Blood commenced, other overlords shied away from Taryndor, wary of its defences and the potential cost of laying siege to it. Krovaxis, however, saw not a fortress but a symbol. Its fall would echo through the ages, breaking the spirit of all who stood against the Ebon Overlord.
Krovaxis approached the Spire not with subterfuge or siege engines, but under the cover of an eclipse, a celestial event that seemed to drain the very colour from the world. As the shadow passed over the sun, Krovaxis and his legion appeared on the horizon, a darker shadow against the darkened sky.
The defenders readied their spells and weapons, their hearts steady in the face of the advancing doom. The first clash was cataclysmic; spells of light and shadow collided, shattering the silence of anticipation. Yet, for every Starfire Sentinel that stood their ground, a dozen of Krovaxis’s nightmares surged forth.
The Crystal Spire’s defences, mighty as they were, had never been tested by a force such as this. The Sentinels’ magic tore through the ranks of the shadow legion, but for every friend that fell, two more took its place. The air was thick with sorcery and blood, the ground littered with the fallen from both sides.
Yet Krovaxis did not merely command his forces—he was an avatar of war, wading through the fray with a presence that smothered hope. His wings unfurled, casting a darkness so profound that the mages’ spells flickered and died. Where he struck, the living crystal blackened and shattered, the very essence of the Spire’s magic unravelled by his touch.
The battle raged for seven days and nights, a relentless onslaught that allowed no respite. The turning point came when Krovaxis himself ascended the Spire, his form so vast that he seemed to embrace the tower in its entirety. With a roar that shook the earth’s foundations, he unleashed a wave of pure abyssal energy that tore through the Spire’s defences, leaving its once radiant towers dull and cracked, its defenders scattered and broken.
In the aftermath, the Crystal Spire lay in ruins, its light extinguished, a symbol no more. Krovaxis’s victory was absolute, a display of power so definitive that it echoed through the realms as a harbinger of the new age—the Reign of Blood. His dominance was not merely in the might of arms defences in the unassailable will to bend the world to the Overlord’s vision, to transform beauty into ruin, and hope into despair.
Character Sheet
Name: Krovaxis, the Bloodscourge
Race: Demon (Homebrew)
Class: Warlord (Homebrew)
Level: 20+
Ability Scores:
- Strength: 30 (+10)
- Dexterity: 22 (+6)
- Constitution: 28 (+9)
- Intelligence: 20 (+5)
- Wisdom: 18 (+4)
- Charisma: 26 (+8)
Hit Points: 580 (40d12 + 360)
Armor Class: 22 (natural armor)
Speed: 40 ft., fly 120 ft.
Saving Throws:
- Strength: +17
- Dexterity: +11
- Constitution: +16
- Intelligence: +10
- Wisdom: +9
- Charisma: +14
Skills:
- Intimidation: +19
- Perception: +14
- Deception: +19
Attacks:
- Demonic Blade: +19 to hit, reach 5 ft., one target. Hit: 4d12 + 10 slashing damage.
- Abyssal Breath: DC 23 DEX save, 60 ft. cone. Hit: 12d10 necrotic damage.
Spells: Krovaxis has access to the following spells:
- Cantrips (at will): Eldritch Blast, Mage Hand
- 1st level (4 slots): Armor of Agathys, Command
- 2nd level (3 slots): Darkness, Mirror Image
- 3rd level (3 slots): Counterspell, Fireball
- 4th level (3 slots): Blight, Dimension Door
- 5th level (2 slots): Hold Monster, Teleportation Circle
- 6th level (2 slots): Circle of Death, True Seeing
- 7th level (2 slots): Finger of Death, Plane Shift
- 8th level (1 slot): Demiplane, Dominate Monster
- 9th level (1 slot): Gate, Power Word Kill
Equipment:
- Infernal Plate: Homebrew armor, grants AC 22 and resistance to non-magical attacks.
- Demonic Blade: As described in attacks.
- Ring of Teleportation: Allows the use of teleport as per the spell once per day.
- Amulet of Health: Sets Constitution score to 19 if it isn’t already higher.
- Cloak of Displacement: Attacks against Krovaxis have disadvantage until he is hit for the first time each turn.
Special Abilities:
- Legendary Resistance (3/Day): If Krovaxis fails a saving throw, he can choose to succeed instead.
- Magic Resistance: Krovaxis has advantage on saving throws against spells and other magical effects.
- Regeneration: Krovaxis regains 20 hit points at the start of his turn if he has at least 1 hit point.
- Fear Aura: Any creature hostile to Krovaxis that starts its turn within 30 feet of him must make a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if Krovaxis is within line of sight, ending the effect on itself on a success.
Languages: Abyssal, Common, telepathy 120 ft.
Challenge Rating: 23 (50,000 XP)






























































